Modelling and texturing the Island
Modelling and texturing the Factory
Modelling and texturing the Bunker
Modelling the Characters
The characters took longer than I expected to do as of not having any character modelling experience lots of tutorials had been used to create the end designs.
This Screecher Model was created using box modelling starting with a subdivided cube and shaped using tools such as extruding, loop cutting and proportional editing to receive the end shape of the model.
These other designs were spine modelled by starting with a plane and mirror modified across to then create one side of the face to save time and give accurate results I had no difficulties using this method although it was very time consuming to manually move vertices's, edges and faces into the right position.
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