Modelling and texturing the Island
Modelling and texturing the Factory
Modelling and texturing the Bunker
Modelling the Characters
The characters took longer than I expected to do as of not having any character modelling experience lots of tutorials had been used to create the end designs.
This Screecher Model was created using box modelling starting with a subdivided cube and shaped using tools such as extruding, loop cutting and proportional editing to receive the end shape of the model.
These other designs were spine modelled by starting with a plane and mirror modified across to then create one side of the face to save time and give accurate results I had no difficulties using this method although it was very time consuming to manually move vertices's, edges and faces into the right position.
Thursday, 6 May 2010
Wednesday, 5 May 2010
Sunday, 2 May 2010
Tutorials/Materials/Software Used
Tutorials Used
Corridor Scene/Game Trailer:
Tutorials used
http://www.vimeo.com/9853432
by Andrew Price
Materials used
cgtextures.com - Textures used for the corridor scene
Modelling:
http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/
Characters:
http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/
http://www.blendercookie.com/2009/11/14/model-male-base-mesh/
Environments:
http://www.youtube.com/watch?v=IhLuA5kpn2Y
Rigging:
Texturing:
CGTextures was used for all the textures used throughout my project ideas. The tutorials were also used from this site to enable me to be able to blend to textures together before then applying to Blender.
Lighting and Rendering:
http://home.elka.pw.edu.pl/~mskrajno/tutorials/lighting/general/General.html
http://yafaray.org/documentation/userguide
http://www.blendercookie.com/category/all/tutorials/rendering/
Software Used
Blender 2.49 and 2.5 aplha versions
Blender 2.49 was used for the modelling
Blender 2.5 was used for rigging as the rigging tutorials prefered using the alpha build as the new Blender has a more acurante auto weighting function for easy rigging. This took a while to learn mainly because the interface has completly canges than to the old versions and had to learn to adapt to the new version.
Yafaray
This software took a while to learn to get to grips with but as I was using it for multiple projects I soon got to grips with it and learned quite a bit about lighting and enhancing renders.
Microsoft Project
This was used for the creation of my Gantt Chart
Photoshop
Used for merging textures
Corridor Scene/Game Trailer:
Tutorials used
http://www.vimeo.com/9853432
by Andrew Price
Materials used
cgtextures.com - Textures used for the corridor scene
Modelling:
http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/
Characters:
http://cg.tutsplus.com/tutorials/blender/character-modeling-in-blender-basix/
http://www.blendercookie.com/2009/11/14/model-male-base-mesh/
Environments:
http://www.youtube.com/watch?v=IhLuA5kpn2Y
Rigging:
Texturing:
CGTextures was used for all the textures used throughout my project ideas. The tutorials were also used from this site to enable me to be able to blend to textures together before then applying to Blender.
Lighting and Rendering:
http://home.elka.pw.edu.pl/~mskrajno/tutorials/lighting/general/General.html
http://yafaray.org/documentation/userguide
http://www.blendercookie.com/category/all/tutorials/rendering/
Software Used
Blender 2.49 and 2.5 aplha versions
Blender 2.49 was used for the modelling
Blender 2.5 was used for rigging as the rigging tutorials prefered using the alpha build as the new Blender has a more acurante auto weighting function for easy rigging. This took a while to learn mainly because the interface has completly canges than to the old versions and had to learn to adapt to the new version.
Yafaray
This software took a while to learn to get to grips with but as I was using it for multiple projects I soon got to grips with it and learned quite a bit about lighting and enhancing renders.
Microsoft Project
This was used for the creation of my Gantt Chart
Photoshop
Used for merging textures
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