Wednesday, 28 April 2010

Animating

Appending in Blender allows me to be able to import a mesh and armature into a scene ready for animating. I did this by opening a scene click file>append then located the rigged character file and opened the object folder in there and shift selected the mesh and armature and clicked append.

The character was modeled by using keyframing in pose mode to create the move ment of the model using the I key to insert a keyframe applying the location and the rotation of the bones.

No comments:

Post a Comment